An Essential Introduction to Maya Character Rigging with DVD by Cheryl Cabrera PDF

By Cheryl Cabrera

ISBN-10: 0240809769

ISBN-13: 9780240809762

Cheryl Cabrera
Discover the recommendations and strategies required to rig attractive CG personality types with Maya during this exact ebook. the lovely colour photos express simply what you could in achieving, and the certain step by step tutorials convey precisely the best way to in achieving them.

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Additional info for An Essential Introduction to Maya Character Rigging with DVD

Example text

Click on the checkered box to the right of Color. This will open the Create Render Node window. Click on the checkered box to the right of the Color attribute in the Attribute Editor. h. Under the 2D Textures section, make sure that “normal” is selected. Then click on File. This will connect a File node to the color inputs of the shader. Click on File under 2D Textures in the Create Render Node window. 31 32 C h a p te r O n e i. Click on the Folder icon to the right of “Image Name”. This should open the sourceimages folder (assuming you set the project as in step 1).

In 2D animation, character model or turnaround sheets are typically used by the animation staff to ensure artistic consistency by all animators during a production. In 3D animation, these drawings are used as reference during the modeling process. For the most predictable motion achieved during setup later, the character’s front pose should be drawn in the “T” stance: arms parallel to the ground with the palms facing down (not forward) with fingers open. The thumbs can be in any position. The feet D e s i gn i n g Yo u r Fi r s t B i p e d C h a r a c te r should be facing straight ahead and flat on the ground.

Posture is fine to alter, but be careful not to distort the center of gravity too far. Rigid objects can be placed in non-flexible areas, such as eyeglasses on the face, a helmet on the head, a watch on the forearm, earrings on the ears or rings on the fingers. Think about where the object will be positioned, and if the area has little or no need for bending, then the object should not cause a problem. Model these objects separately so that if they do become an issue, you can reevaluate their necessity and hide or delete them if necessary.

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An Essential Introduction to Maya Character Rigging with DVD by Cheryl Cabrera

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